########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skin
0

[CTCTexture]
farbschema_tex1
skin.bmp


###################
Text-Texturen:
###################
IBIS:
0
[texttexture]
IBIS
IBIS-fellype_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Terminus
mobitec_N
712
100
0
255
255
255

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
mobitec_N
128
150
0
255
255
255

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
mobitec_N
712
100
0
255
255
255

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Prefixos:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0



Bilheteira

9
[texttexture]
ticketprinter_display
DIN
552
70
0
215
216
219


########################################
[LOD]
0.1
########################################


[mesh]
_sombra__sombra.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]



[mesh]
carroceria\caixaporta_caixaporta.o3d

[illumination_interior]
0
1
2
3

[matl]
ads.bmp
0

[matl_envmap]
envmap.bmp
0.05


///// CARROCERIA /////

[mesh]
carroceria\0_Body_Nova__0_Body_Nova.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.06


[mesh]
carroceria/0_gaveta2__0_gaveta2.o3d


[mesh]
carroceria/0_interior__0_interior.o3d

[illumination_interior]
0
1
2
3


[matl]
interno.bmp
0

[matl_envmap]
envmap.bmp
0.05




parachoque

[mesh]
carroceria\1_parachoque_traz__1_parachoque_traz.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.06


[mesh]
carroceria\1_parachoque_frente__1_parachoque_frente.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.06


[mesh]
1_piso_dentro__1_piso_dentro.o3d

[illumination_interior]
0
1
2
3


[mesh]
1_pisoB__1_pisoB.o3d

[illumination_interior]
0
1
2
3



[mesh]
carroceria\parabrisa_parabrisa.o3d

[mesh]
carroceria\0_alavancas emergencia__0_alavancas_emergencia.o3d


[mesh]
dinheiro\5c__5c.o3d

[mouseevent]
cashdesk_changer_0_05

[mesh]
dinheiro\10c__10c.o3d

[mouseevent]
cashdesk_changer_0_10

[mesh]
dinheiro\25c__25c.o3d

[mouseevent]
cashdesk_changer_0_30

[mesh]
dinheiro\50c__50c.o3d

[mouseevent]
cashdesk_changer_0_50

[mesh]
dinheiro\1r__1r.o3d

[mouseevent]
cashdesk_changer_1_00

[mesh]
dinheiro\2r__2r.o3d

[mouseevent]
cashdesk_changer_2_00

[mesh]
dinheiro\5r__5r.o3d

[mouseevent]
cashdesk_changer_5_00

[mesh]
dinheiro\10r__10r.o3d

[mouseevent]
cashdesk_changer_10_00

[mesh]
dinheiro\20r__20r.o3d

[mouseevent]
cashdesk_changer_20_00



##############################################
IBIS
##############################################

[mesh]
ibis/10_display2__10_display2.o3d

[matl]
ibis_d.bmp
0

[useTextTexture]
0

[matl_alpha]
2



[mesh]
ibis/10_corpo__10_corpo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp
	


[mesh]
ibis/10_linha__10_linha.o3d

[mouseevent]
IBIS_setmode_linie_kurs

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/10_rota__10_rota.o3d


[mouseevent]
IBIS_setmode_route

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/10_destino__10_destino.o3d


[mouseevent]
IBIS_setmode_ziel

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

-----------------------

[mesh]
ibis/1__1.o3d

[mouseevent]
IBIS_1

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/2__2.o3d


[mouseevent]
IBIS_2

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/3__3.o3d


[mouseevent]
IBIS_3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/4 __4_.o3d

[mouseevent]
IBIS_4

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/5__5.o3d

[mouseevent]
IBIS_5

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/10_cancela__10_cancela.o3d

[mouseevent]
IBIS_Loeschen

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/6__6.o3d

[mouseevent]
IBIS_6

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/7__7.o3d

[mouseevent]
IBIS_7

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/8__8.o3d

[mouseevent]
IBIS_8

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/9__9.o3d

[mouseevent]
IBIS_9

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/0__0.o3d

[mouseevent]
IBIS_0

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/10_enter__10_enter.o3d

[mouseevent]
IBIS_eingabe

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/10_-__10__.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/10_proxima linha__10_proxima_linha.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/10_linha anterior__10_linha_anterior.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp









###################################################################
BANCO E BAULUSTRES
###################################################################

[mesh]
Banco\9_banco1__9_banco1.o3d

[mesh]
Banco\9_banco2__9_banco2.o3d

[mesh]
Banco\9_banco3__9_banco3.o3d

[mesh]
Banco\9_banco4__9_banco4.o3d

[mesh]
Banco\9_banco5__9_banco5.o3d

[mesh]
Banco\9_banco6__9_banco6.o3d

[mesh]
Banco\9_banco7__9_banco7.o3d

[mesh]
Banco\9_banco8__9_banco8_002.o3d


[mesh]
Banco\9_banco_cobrador__9_banco_cobrador.o3d


[mesh]
Banco\9_banco_motra__9_banco_motra.o3d

 

[mesh]
Banco\15_B1__15_B1.o3d


[mesh]
Banco\15_B2__15_B2.o3d

[mesh]
Banco\15_B3__15_B3.o3d

[mesh]
Banco\15_B4__15_B4.o3d

[mesh]
Banco\15_B5__15_B5.o3d


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
PAINEL
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

[mesh]
Painel/XXXXX_XXXXX.o3d


[mesh]
Painel/1_luzes indicadoras__1_luzes_indicadoras.o3d


[mesh]
Painel/_9tela inst__9tela_inst.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Painel MB_-_Euro V_-_Bluetec.bmp
0


[matl_envmap]
envmap.bmp
0.2



[mesh]
Painel/painel_painelbase_painel_painelbase.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Painel MB_-_Euro V_-_Bluetec.bmp
0


[matl_envmap]
envmap.bmp
0.2




[mesh]
Painel/painel _painel_.o3d


------------------------------

Volante
-------------------------------------

[mesh]
Painel\volant_nwe_volant_nwe.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.79586
5.38260
1.71715

origin_rot_x
-36

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
500



###############################
BOTOES PAINEL 
##############################

[mesh]
Painel\_botao porta1__botao_porta1.o3d

[mouseevent]
bus_doorfront0

[viewpoint]
2

[newanim]
origin_from_mesh
anim_trans
cockpit_tuertaster1
0.007
-----------------------------
[mesh]
Painel\_botao porta2__botao_porta2.o3d

[mouseevent]
bus_doorfront1

[viewpoint]
2

[newanim]
origin_from_mesh
anim_trans
cockpit_tuertaster2
0.007



[mesh]
Painel/palito_vemrlha_palito_vemrlha.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp



 dentro ps


[mesh]
Painel/XPSx_XPSx.o3d


[illumination_interior]
0
1
2
3

[matl_change]
PS2.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
PS.bmp


##########################################
LUZES E INSTRUMENTOS PAINEEL
############################################


[mesh]
Painel/tela inst_acende_tela_inst_acende.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/borda_borda.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/numeros_numeros.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp
  






[mesh]
Painel/palitos_azul_palitos_azul.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp






[mesh]
Painel/borda2_borda2.o3d



[mesh]
Painel/setaE_painel_setaE_painel.o3d

[matl_change]
painel.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
painela.bmp


--------------------------------

[mesh]
Painel/setaD_painel_setaD_painel.o3d

[matl_change]
painel.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
painela.bmp




[mesh]
Painel/1_alerta__1_alerta.o3d


[illumination_interior]
0
1
2
3


[matl_change]
painel.bmp
0
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
painela.bmp





[mesh]
Painel/H_painel_H_painel.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/STOP_STOP.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/luzes sbte_luzes_sbte.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/_ABS2__ABS2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/_lufreiodemao2__lufreiodemao2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel\_farol baixo__farol_baixo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp


[mesh]
Painel\_farol alto painel__farol_alto_painel.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
painela.bmp


1


[mesh]
Painel\luz laranja_bateria_luz_laranja_bateria.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp

2

[mesh]
Painel\bateria vermelha_bateria_vermelha.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp


[mesh]
Painel\0_bateria bateria2__0_bateria_bateria2.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp 


[mesh]
Painel\2_bateria__2_bateria.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp 






[mesh]
Painel\3_palitos__3_palitos.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp






[mesh]
Painel\3_bar__3_bar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/_0luzes indicadoras__0luzes_indicadoras.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp






########################################
PONTEIROS
########################################


[mesh]
Painel/ponteiro_rpm_ponteiro_rpm.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

-------------------------

[newanim]
origin_trans
-0.69656
5.62869
1.74512

origin_rot_x
-50

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
1
delay
24
maxspeed
420
                               
------------------------------------------


[mesh]
Painel/ponteiro_km_ponteiro_km.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

-------------------------

[newanim]
origin_trans
-0.89412
5.62869
1.74512


origin_rot_x
-50

origin_rot_y
90


origin_rot_z
0

anim_rot
cockpit_tachowinkel
1
delay
14
maxspeed
420

------------------------------------------

[mesh]
Painel/ponteiro_bar_ponteiro_bar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

---------------------------

----------------------

[mesh]
Painel/ponteiro_gaso_ponteiro_gaso.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp




------------------------------------------

------------ Rodas ----------------------  Direita 

[mesh]
Rodas\4_RodaDD__4_RodaDD.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
1.23522
3.56139
0.51825
		Drehung ist nicht notwendig, da die Räder sich ja um die X-Achse drehen.
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.23522
3.56139
0.51825

origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105



Traseiras DIREITA

-----------------------------------------------------------

[mesh]
Rodas/4_RodaTD__4_RodaTD.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
1.06825
-1.45964
0.51828

anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1






------------ Rodas ----------------------  Esqerda

[mesh]
Rodas\4_RodaDE__4_RodaDE.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
-1.23524
3.56139
0.51825

	Drehung ist nicht notwendig, da die Räder sich ja um die X-Achse drehen.
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
-1.23524
3.56139
0.51825


origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105



Traseiras ESQUERDA

-----------------------------------------------------------

[mesh]
Rodas/4_RodaTE__4_RodaTE.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
-1.06827
-1.45964
0.51828

anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1


[mesh]
mascara_mascara.o3d


/////////////////////////////////////
Luzes Internas
////////////////////////////////////

0. Licht:
[interiorlight]
lights_fahrerlicht
0.1
140
140
140
-0.358
5.32
3.045

1: Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1.9
205
200
175
0
1.578
3.405

2: Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1.9
205
200
175
0
-2.638
3.405



[mesh]
Luzes Externas/XXXPOO_XXXPOO.o3d


[illumination_interior]
0
1
2
3


[mesh]
Luzes Externas/lampadas_1_lampadas_1.o3d

[matl_change]
luz2.bmp
0
lights_fahrerlicht

[matl_item]

[matl_nightmap]
luz2.bmp

----------------------------------------------------

[mesh]
Luzes Externas/lampadas_2_lampadas_2.o3d

[matl_change]
luz2.bmp
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_nightmap]
luz2.bmp

----------------------------------------------------

[mesh]
Luzes Externas/lampadas_3_lampadas_3.o3d

[matl_change]
luz2.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
luz2.bmp



----------------------------------------------------


----------------------------------------------------







--------------------- Luzes Externas --------------------

Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
4.51
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
4.51
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

FAROL ALTO:

[light_enh_2]
1.12964
5.93864
1.20938
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
5.0
2.0
1
1
0.1



[light_enh_2]
-1.12967
5.93864
1.20938
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
5.0
2.0
1
1
0.1



[light_enh_2]
1.04757
5.73555
3.10794
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
5.0
2.0
1
1
0.1



[light_enh_2]
-1.04622
5.73555
3.10794
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
5.0
2.0
1
1
0.1








FAROL BAIXO:

[light_enh_2]
1.04945
5.96147
1.03031
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_abbl
3.5
1.0
1
1
1


[light_enh_2]
-1.04948
5.96147
1.03031
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_abbl
3.5
1.0
1
1
1


MEIA LUZ
--------------------------------------------------------

[light_enh_2]
1.04945
5.96147
1.03031
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
1.7
0.1
1
0
0.03


[light_enh_2]
-1.04948
5.96147
1.03031
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
1.7
0.1
1
0
0.03





SETAS / Pisca  DIANTEIRAS



[light_enh_2]
1.20874
5.99300
1.33937
0
1
0
0
0
1
0
0
200
130
0
0.06
180
210
lights_blinker_r
3.5
0.6
1
1
0.03



[light_enh_2]
-1.20878
5.99300
1.33937
0
1
0
0
0
1
0
0
200
130
0
0.06
180
210
lights_blinker_l
3.5
0.6
1
1
0.03




TEXTURAS DAS LUZES

FRENTE  D

[mesh]
Luzes Externas\farol_baixoD_farol_baixoD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights_on.bmp

----------------------------

[mesh]
Luzes Externas/FarolD_FarolD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
vehiclelights_on.bmp

##################
farol baixo frente
#################

[mesh]
Luzes Externas/farol_alto baixo cima_frente_farol_alto_baixo_cima_frente.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_fern

[matl_item]




[mesh]
Luzes Externas/seta_frenteD_seta_frenteD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
lanternas.bmp


FRENTE E


[mesh]
Luzes Externas\farol_baixoE_farol_baixoE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights_on.bmp

----------------------------

[mesh]
Luzes Externas/FarolE_FarolE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
vehiclelights_on.bmp



[mesh]
Luzes Externas/seta_frenteE_seta_frenteE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
lanternas.bmp




SETAS LATERIAS  acende DD


Luzes laterais

Direita:

[light_enh_2]
1.32868
5.74571
0.81606
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03



[light_enh_2]
1.32401
0.48057
0.80984
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03





[light_enh_2]
1.32401
-4.06431
0.80984
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03




TEXTURAS DAS SETAS LATERAIS


[mesh]
Luzes Externas/setas laterais1_D_setas_laterais1_D.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesN.bmp




[mesh]
Luzes Externas/setas laterais3_D_setas_laterais3_D.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesN.bmp



[mesh]
Luzes Externas/setas laterais2_D_setas_laterais2_D.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesN.bmp




PISCA  LATERAL D


SETAS LATERIAS  acende DD


Pisca laterais

Direita:

[light_enh_2]
1.32868
5.74571
0.81606
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_r
3.0
0.1
1
1
0.03



[light_enh_2]
1.32401
0.48057
0.80984
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_r
3.0
0.1
1
1
0.03





[light_enh_2]
1.32401
-4.06431
0.80984
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_r
3.0
0.1
1
1
0.03




TEXTURAS DAS SETAS LATERAIS


[mesh]
Luzes Externas/setas laterais1_D_setas_laterais1_D.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzesN.bmp




[mesh]
Luzes Externas/setas laterais3_D_setas_laterais3_D.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzesN.bmp



[mesh]
Luzes Externas/setas laterais2_D_setas_laterais2_D.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzesN.bmp






ESQUERDA ::;


SETAS LATERIAS  acende EE


Luzes laterais

Direita:

[light_enh_2]
-1.32870
5.67925
0.81606
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03



[light_enh_2]
-1.32402
0.45660
0.80984
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03





[light_enh_2]
-1.32402
-4.31584
0.80984
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03



TEXTURAS DAS SETAS LATERAIS


[mesh]
Luzes Externas/setas laterais1_E_setas_laterais1_E_001.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesN.bmp




[mesh]
Luzes Externas/setas laterais3_E_setas_laterais3_E.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesN.bmp



[mesh]
Luzes Externas/setas laterais2_E_setas_laterais2_E.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesN.bmp



-------------------------


Luzes laterais

E

[light_enh_2]
-1.32870
5.67925
0.81606
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_l
3.0
0.1
1
1
0.03



[light_enh_2]
-1.32402
0.45660
0.80984
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_l
3.0
0.1
1
1
0.03





[light_enh_2]
-1.32402
-4.31584
0.80984
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_l
3.0
0.1
1
1
0.03




TEXTURAS DAS SETAS LATERAIS


[mesh]
Luzes Externas/setas laterais1_E_setas_laterais1_E_001.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzesN.bmp




[mesh]
Luzes Externas/setas laterais3_E_setas_laterais3_E.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzesN.bmp



[mesh]
Luzes Externas/setas laterais2_E_setas_laterais2_E.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzesN.bmp







DAQUI PARA BAIXO LUZES TRASEIRAS e suas texturas



Farol Ré

[light_enh_2]
1.19384
-4.93570
1.16616
0
-1
0
0
0
1
0
0
255
240
160
0.1
180
210
lights_rueckfahr
3.5
0.1
1
1
0.03


---------------------------------

[mesh]
Luzes Externas\ReD_ReD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
luzesN.bmp



[mesh]
Luzes Externas\ReE_ReE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
luzesN.bmp


-------------------------------------------

Farol Ré E 

[light_enh_2]
-1.19387
-4.93570
1.16616
0
-1
0
0
0
1
0
0
255
240
160
0.1
180
210
lights_rueckfahr
3.5
0.1
1
1
0.03




	FREIO DO MEIO

[mesh]
Luzes Externas\farol freio meio_farol_freio_meio.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelights_on.bmp


-----------------------------------------------

Freio tras Centro

[light_enh_2]
-0.00101
-4.93427
2.05554
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_brems
1.5
0.1
1
1
0.03


FREIO D

[mesh]
Luzes Externas\FreioD_FreioD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
luzesN.bmp


-----------------------

[light_enh_2]
1.21230
-4.93648
1.35196
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.03

@@@@@@@@@@@@@@@@@@@@@@@@
essa aqui acende com o farol baixo
@@@@@@@@@@@@@@@@@@@@@@@@


[mesh]
Luzes Externas\FreioD_FreioD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesN.bmp


-----------------------

[light_enh_2]
1.21230
-4.93648
1.35196
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_stand
3.5
0.1
1
1
0.03


FREIO E ESQUERDA TRAZ

FREIO E

[mesh]
Luzes Externas\FreioE_FreioE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
luzesN.bmp


-----------------------

[light_enh_2]
-1.21233
-4.93648
1.35196
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.03

@@@@@@@@@@@@@@@@@@@@@@@@
essa aqui acende com o farol baixo
@@@@@@@@@@@@@@@@@@@@@@@@


[mesh]
Luzes Externas\FreioE_FreioE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesN.bmp


-----------------------

[light_enh_2]
-1.21233
-4.93648
1.35196
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_stand
3.5
0.1
1
1
0.03




SETA traz D



[mesh]
Luzes Externas\SetaD_SetaD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzesN.bmp

--------------------------------------

[light_enh_2]
1.22530
-4.93643
1.53062
0
-1
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_blinker_r
3.5
0.1
1
1
0.03


SETA TRAZ  E



[mesh]
Luzes Externas\SetaE_SetaE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzesN.bmp

--------------------------------------

[light_enh_2]
-1.22533
-4.93643
1.53062
0
-1
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_blinker_l
3.5
0.1
1
1
0.03



@@@@@@@@@@@@@@@@@@@@@@@@@@@
LUZES CIMA TRAZ ACENDE COM O FAROL baixo
@@@@@@@@@@@@@@@@@@@@@@@@@@@


[mesh]
Luzes Externas\farol_cima traz_farol_cima_traz.o3d


-----------------------

[light_enh_2]
1.07097
-4.82311
3.17225
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_stand
3.5
0.1
1
1
0.03


-----------------------

[light_enh_2]
-1.07468
-4.82311
3.17225
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_stand
3.5
0.1
1
1
0.03


MASCARA D


[mesh]
Luzes Externas\farol_todo traseira_farol_todo_traseira.o3d

[mesh]
Luzes Externas\farol_todo traseira2_farol_todo_traseira2.o3d 






****************************************************
PORTA FRENTE 2	
****************************************************

[mesh]
portas/_porta frente 2__porta_frente_2.o3d

[illumination_interior]
0
1
2
3

[matl]
sveltoIV (2).bmp
50

[matl_envmap]
envmap.bmp
0.1
-------------------------------

[matl]
VDI.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.6
 
[matl_alpha]
2

------------------------------
-----------------------------------

[newanim]
origin_trans
1.17747
5.63031
2.73071


origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_0
-83

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90



VIDRO CHUVA DESSA PORTA EM CIMA PORTA 2 frente... 


[mesh]
Vidro/vidro porta frente 2-chuva_vidro_porta_frente_2_chuva.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.17747
5.63031
2.73071

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_0
-83

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90





****************************************************
PORTA FRENTE 1
****************************************************

[mesh]
portas/_porta frente 1__porta_frente_1.o3d

[illumination_interior]
0
1
2
3

[matl]
sveltoIV (2).bmp
50

[matl_envmap]
envmap.bmp
0.1
-------------------------------

[matl]
VDI.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.6
 
[matl_alpha]
2

------------------------------
-----------------------------------

[newanim]
origin_trans
1.17747
4.48032
2.73071


origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_0
83

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90



VIDRO CHUVA DESSA PORTA EM CIMA PORTA 1 frente... 


[mesh]
Vidro/vidro porta frente 1-chuva_vidro_porta_frente_1_chuva.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.17747
4.48032
2.73071

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_0
83

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90





------------------------------------------------------------------------------------------------

****************************************************
PORTA TRAZ 1
****************************************************

[mesh]
portas/porta traz 1_porta_traz_1_001.o3d

[illumination_interior]
0
1
2
3

[matl]
sveltoIV (2).bmp
50

[matl_envmap]
envmap.bmp
0.1
-------------------------------

[matl]
VDI.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.6
 
[matl_alpha]
2

------------------------------
-----------------------------------

[newanim]
origin_trans
1.17747
-3.69280
2.73071


origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_2
83

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
90



VIDRO CHUVA PORTA 1 TRAZ


[mesh]
Vidro/vidro-chuvatraz1_vidro_chuvatraz1.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.17747
-3.69280
2.73071

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_2
83

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
90







****************************************************
PORTA TRAZ 2
****************************************************

[mesh]
portas/porta traz 2_porta_traz_2.o3d

[illumination_interior]
0
1
2
3

[matl]
sveltoIV (2).bmp
50

[matl_envmap]
envmap.bmp
0.1
-------------------------------

[matl]
VDI.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.6
 
[matl_alpha]
2

------------------------------
-----------------------------------

[newanim]
origin_trans
1.17747
-2.48646
2.73071


origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_2
-83

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
-90



VIDRO CHUVA PORTA 2 TRAZ


[mesh]
Vidro/vidro-chuvatraz2_vidro_chuvatraz2.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.17747
-2.48646
2.73071


origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_2
-83

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
-90
































outros vidros chuva e normal; 

[mesh]
Vidro/VDITRANSP_VDITRANSP.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
1.0
----------------------------------------­---


[matl]
VDI.tga
0

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------



[mesh]
Vidro/vidro_ferros_vidro_ferros.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.7
----------------------------------------­---


[matl]
VDI.tga
0

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------



[mesh]
Vidro/1_vidro painel__1_vidro_painel.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.3
----------------------------------------­---


[matl]
VDI.tga
0

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------




[mesh]
Vidro/VDICHUVA_VDICHUVA.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]





---------------- Fumaça -------------------
Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B
[smoke]
-1.04299
-4.68672
3.41342
-1.04299
-4.68672
3.41342
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0
0
0

Kochendes Kühlwasser

[smoke]
-1.31638
-7.17092
2.98858
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1









############################
Retrovisores
############################

[mesh]
Reflexion\_retrovisores__retrovisores.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
borracha.bmp
0

[matl_envmap]
envmap.bmp
0.06




[mesh]
Reflexion\1_ janelas __1__janelas_.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
borracha.bmp
0

[matl_envmap]
envmap.bmp
0.03





[mesh]
Reflexion\reflexion0_reflexion0.o3d


[mesh]
Reflexion\reflexion47_reflexion47.o3d




[mesh]
itinerario\_base letreiro__base_letreiro.o3d

[mesh]
itinerario\_itinerario frontal__itinerario_frontal.o3d

[mesh]
itinerario\itinerario frontal09_itinerario_frontal.o3d



~\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\~

Itinerário Eletrônico

~\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\~

ANNAX


[mesh]
itinerario\_matrix_l__matrix_l.o3d

[matl]
Matrix_L.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl_nightmap]
lampada.bmp
elec_busbar_main

---

[mesh]
itinerario\_matrix z__matrix_z.o3d

[matl]
Matrix_z.bmp
0

[useTextTexture]
4

[matl_alpha]
2


[matl_nightmap]
lampada.bmp
elec_busbar_main


[mesh]
Painel/basefm.o3d


[mesh]
Painel/freiodemao.o3d

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-1.10956
5.47287
1.66249


origin_rot_y
3

anim_rot
bremse_feststell_sw
-60
delay
10
maxspeed
360
